Creating procedural bronze material in Blender
Creating procedural bronze material in Blender by Ryan King Art.
Creating procedural bronze material in Blender by Ryan King Art.
Creating procedural icy snow material in Blender by Ryan King Art.
Creating procedural grippy knurled material in Blender by Ryan King Art.
Creating procedural sci-fi signals animation in Blender by Andrea Ciani.
Creating procedural styrofoam material in Blender by Just 3D Things.
In Blender 4.1 and earlier versions, the diffuse glow effect for the EEVEE render engine was simply enabled by checking the special “Bloom” checkbox in the Properties panel on the Render Properties tab. In Blender 4.2, due to the upgrading to the new version of the EEVEE-Next render engine, this tab was removed, and now we can’t enable or disable the bloom effect with one button.
Creating procedural rocky ground material in Blender by Ryan King Art.
Creating procedural scratched metal material in Blender by Ryan King Art.
Creating procedural breaded/fried chicken material in Blender by Ryan King Art.
Creating procedural relief fabric material in Blender by 100drips.