Creating procedural meatball material
Creating procedural meatball material in Blender by Ryan King Art.
Creating procedural meatball material in Blender by Ryan King Art.
To quickly toggle geometry shading from flat mode to smooth and back, we need to change the value of the “smooth” property for each polygon of the mesh.
Bending text along a curve is one of the spectacular techniques for creating various unusual and interesting inscriptions. In Blender, this can be done using Geometry Nodes.
Stylish Suzanne made with Stable Diffusion by BLENDER SUSHI ULTRA 24/7 – Blend AI Peace 4 All
Blender Geometry Nodes has a number of nodes for working with text strings. There are nodes that allow us to convert numbers into text, and replace substrings in a text string. As an example, let’s implement a “countdown” from ten to zero words.
Focal lock for Blender 2.79 – a fork of the original “Focal lock” add-on to work with Blender 2.79.