Baroque interior in Blender EEVEE
“Baroque” style interior demonstration. Visualization made in Blender 2.8 on a new render engine EEVEE.
Autor: Paul Kotelevets (1D_Inc)
“Baroque” style interior demonstration. Visualization made in Blender 2.8 on a new render engine EEVEE.
Autor: Paul Kotelevets (1D_Inc)
The snapping elements property from Blender 2.7
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bpy.context.scene.tool_settings.snap_element |
changed in Blender 2.8 API to
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bpy.context.scene.tool_settings.snap_elements # {'EDGE'} |
The “pivot_point” property from Blender 2.7
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bpy.context.area.spaces[0].pivot_point # 'BOUNDING_BOX_CENTER': |
in Blender 2.8 API moved to:
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bpy.context.scene.tool_settings.transform_pivot_point # 'MEDIAN_POINT' |
BIS (Blender Interplanety Storage) updated to v.1.6.3.
The “use_drag_immediately” property from Blender 2.7
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bpy.context.preferences.edit.use_drag_immediately |
in Blender 2.8 API moved to
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bpy.context.preferences.inputs.use_drag_immediately # True |
On the BlS (Blender Interplanety Storage) site all the open library now is available for viewing without creating account and registration. You can view all shared BIS content through the direct link.
In Blender 2.7 the current coordinate system could be changed through the
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bpy.context.space_data.transform_orientation |
property. In Blender 2.8 coordinate system access moved to the scene collection of “TransformOrientatiosSlots” objects. To get or set the current coordinate system the “transform_orientation_slots” collection is used.
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bpy.context.window.scene.transform_orientation_slots[0].type # 'GLOBAL' bpy.context.window.scene.transform_orientation_slots[0].type = 'LOCAL' bpy.context.window.scene.transform_orientation_slots[0].type # 'LOCAL' |
The Advanced Transform add-on is ported for Blender 2.8.
No critical changes to the source code, only adopting for Blender 2.8.
Add-on on the GitHub:
https://github.com/Korchy/advanced_transform
file to download and use – advanced_transform_2_8.py
The “shift+r” key combination, which repeats a perfect action, works not only with editing a mesh but also with the Blender interface. For example, with this key shot, we can simply move the modifier in the modifier stack up and down, without hunting the runaway arrows.