Creating and using procedural erosion and wear shaders in Blender 2.9 tutorial.
Contents:
00:00 – Introductions
00:47 – Generating the Mud
04:40 – Making the Mud Group
06:04 – Making the barrel material
07:20 – Generating the Rust
09:00 – Making the Rust Group
09:53 – Optix vs CUDA
10:10 – Edge Detection
11:10 – Pointiness
12:10 – Dirty Vertex Colours
12:41 – TexTools: Easy mask baking
14:39 – Dust Map
14:52 – Scratches
16:08 – Weathering the barrel
19:44 – Masking on the Mud
22:38 – Adding oil around the barrel
24:21 – Outro