Creating disintegrate object process in Blender using Geometry Nodes
Creating disintegrate object process in Blender using Geometry Nodes by Ryan King Art.
Working with Mean Bevel Weight using the Blender Python API
To interact with the Bevel modifier, which creates a bevel on specified edges, each of the required edges must be given a specific numeric weight parameter ranging from 0.0 to 1.0. In manual mode, the weight for the bevel is set in the N-panel on the Item tab in Edges Data – Mean Bevel Weight field. This weight can also be read and set via the Blender Python API.
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Working with sharp edges using Blender Python API
In Blender, we can mark the edges of the mesh as sharp so that they remain sharp and do not become smooth even when we enabling smooth shading. This can be done manually by selecting the desired edges and pressing the Edge – Mark Sharp items in the main menu. Edges can also be marked as sharp using the Blender Python API.
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Creating procedural Christmas candy material in Blender
Creating procedural Christmas candy material in Blender by Ryan King Art.
Working with mesh edges marked for rendering using the Freestyle render engine
To create line-based renderings, such as blueprints or 3D to 2D stylizations, an additional “Freestyle” render engine is usually used with the main render engine. Edges that should be clearly outlined in the final render must be marked as “freestyle” so that the Freestyle render engine can process them.
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Batch export to OBJ from Blender
We can export any mesh from Blender to a file in OBJ format by selecting it and pressing the following items from the main menu: FIle – Export – Wavefront (.obj). If we need to split the scene into objects and export each of them to OBJ, this process can be easily automated.
Creating procedural quartz rock material in Blender
Creating procedural quartz rock material in Blender by Ryan King Art.