Tiling procedural textures in Blender
Creating separate elements of procedural textures in Blender is quite simply – find the desired formula, rebuilt it using mathematical nodes, and as a result, get the desired shape. However, textures created this way have one feature – no tiling. Tiling – a cyclic texture duplication, most time is considered harmful, and professional 3D artists try to avoid texture tiling. But sometimes tiling is necessary, for example, when creating patterns or ornaments.
The procedural texture element is always created in a single instance. This is because all the mathematics that forms the actual procedural image is based on the initial data – coordinates that start from 0, spread out to infinity and not repeat. However, the same mathematics helps us to solve this problem.
Creating procedural textures in Blender
All procedural textures in Blender are based on math. Even such irregular structures as “Voronoi” and “Noise” are actually generated according to the mathematical formulas. An exact mathematical algorithm is sewed up into each base material node to obtain the desired image as a result.
We can not specify such algorithms in Blender in the usual mathematical format. However, among other nodes, Blender provides us the “Math” nodes – the wrap over simple mathematical operations. Using these nodes we can build complex mathematical algorithms yourself, generating interesting textures.
Blender 2.80 Alpha 2 released
Blender 2.80 alpha 2 released now.
This version available for download from the official developer Blender site builder.blender.org/download
Next releases dates:
- The end of the October 2018 – completed Blender 2.80 Beta.
- Tthe early 2019 – official Blender 2.80 stable.
- 2019 – Additional features in Blender 2.81, 2.82, and so on.
BIS: Scene for creating material previews
The Blender scene for creating material previews in the BIS style.
BIS: the Open storage
Materials which owners granted access to them for all other BIS users are placed in the “Open storage” section.
How to share material for all BIS users
Attention! The shared material becomes available to all BIS users. Sharing your materials you agree to their distribution under a Creative Commons license.
- Sign in your account on the BIS website.
- Switch to the “Node Groups (Object)” section.
- For the material you want to share, click the “Share” button.
BIS: saving materials to the storage
The “Personal storage” section of the BIS is used for saving users own materials. Stored in the personal storage materials are accessible only to there owner and no one else.
Saving materials to the BIS:
- Sign in the Blender add-on.
- Make the node tree group.
BIS: How to start
Welcome to “BIS” (Blender Interplanety Storage) – a service for downloading, storing, management and sharing materials for the Blender 3D suite.
Introducing to BIS:
- Create a personal account:
Open the BIS website https://bis.interplanety.org/ in your favorite browser:
Press the “Sign up” button.
Fill in the “Login” and “Password” fields. Please specify an active email address. On the checkbox that confirms your acceptance of the User Agreement.