The Mapping node does not exist in Blender Geometry Nodes by default. However, we can build it ourselves.
The node group consists of three groups, each of which is responsible for its own functionality:
- Location – offset
- Rotation – rotation
- Scale – scale
After assembling the entire node group, it can be used to conveniently control the vector coordinates supplied to the inputs of the Vector nodes.
This is Brilliant! Thank you for posting… i haven’t yet figured out how to get useful vector data to input into this setup… that might just be me though.