Working with inputs and outputs for the Capture Attribute Node in Blender Geometry Nodes

Starting with Blender 4.2, the Capture Attribute node has changed in functionality. If earlier this node always had only one “Value” input and only one “Attribute” output, intended for recording attributes, in addition to the standard geometry socket, then starting with version 4.2, the number of inputs/outputs for recording attributes has been made dynamic.

Selecting edges on the boundaries of a mesh in Blender

It is often necessary to select all the boundary edges of a mesh – edges that are on the outer perimeter of the mesh, or located around areas of the mesh that are not filled by polygons. This operation can be performed by the user from the 3D Viewport menu: Select – Select Loops – Select Boundary Loop.