Do you know that there is some dead beef in every shader node in Blender?
A part of Blender source code:
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uint hash_uint(uint kx) { uint a, b, c; a = b = c = 0xdeadbeefu + (1u << 2u) + 13u; a += kx; final(a, b, c); return c; } |
Found by Wannes Malfait