Creating procedural marble floor tiles material in Blender
Creating procedural marble floor tiles material in Blender by Ryan King Art.
Creating procedural marble floor tiles material in Blender by Ryan King Art.
In the “Calculating the angle between edges using Blender Geometry Nodes” post, I was asked what to do in a more general case, when several edges come out of one vertex of the mesh? This problem can also be solved using Geometry Nodes, but the approach to the solution here is slightly different.
Creating procedural rough sand material in Blender by Ryan King Art.
Creating procedural chunky concrete material in Blender by Ryan King Art.
We can get the location of an object, its origin point, in Blender Geometry Nodes using just two nodes: Object Info and Self Object.
Showing the location of an object in Blender using Geometry NodesRead More »
Creating procedural black veined marble material in Blender by Ryan King Art.
When procedural modeling in Blender using Geometry Nodes, we often use various parameters of mesh geometry, such as the position of vertices in space, the length of edges, direction of the normals, etc. Also, quite often we need to know the angle between two adjacent mesh edges. Getting it using GN and mathematics is not difficult.
Calculating the angle between edges using Blender Geometry NodesRead More »
Creating procedural aqua marble material in Blender by Ryan King Art.
Creating procedural clay pot material in Blender by Ryan King Art.
Creating procedural green camo fabric material in Blender by Ryan King Art.