Creating a circle by three points in Blender
From the math course, we know that only one circle can be drawn through any three points in space. So, if we have three points in a Blender scene, defined by the coordinates V0 (x0, y0, z0), V1 (x1, y1, z1), and V2 (x2, y2, z2), let’s see how we can construct a circle that passes through these three points.