How to apply transformations to a mesh with the Blender Python API

To apply all transformations to an object, all its vertices must be multiplied by its global matrix, the matrix itself must be made identity.

To apply all transformations to the active mesh, we need to execute the following:

5 1 vote
Article Rating
Subscribe
Notify of
guest

0 Comment
Newest
Oldest Most Voted
Inline Feedbacks
View all comments