Base PBR-materials scheme Leave a Comment / Blender 3D / By Nikita / 10.04.2020 Blender, Cycles, Eevee, Material, Nodes, Shader The basic scheme for making a PBR (physically based) node shader in Blender looks like as follows: Note that all the “ImageTexture” nodes, except for the “Base Color” node, use the “NonColor” colorspace.