Vector Displacement
A two-part tutorial on how Vector Displacement works in Blender, how to use it in practice, and how to create geometry using only the Shader Editor nodes.
Part 1:
Part 2:
Autron: Erin Woodford
A two-part tutorial on how Vector Displacement works in Blender, how to use it in practice, and how to create geometry using only the Shader Editor nodes.
Part 1:
Part 2:
Autron: Erin Woodford
Detailed time-lapse about creating a procedural cup of coffee with a donut in Blender using the only Shader Editor nodes. The three-dimensionality of objects is achieved through the use of vector displacement.
Author: Erindale Woodford
Erindale Woodford, the creator of very complex and advanced shaders, has released all of his shaders from the Nodevember 2020 event.
A pack of 30 shaders can be downloaded from Gumroad.
All shaders are available for free for personal and commercial use.
Making a clock in Blender with nodes tutorial. The result is a procedural real-time clock shader.
Author Dr. Blender
A simple technique for creating beautifully animated shaders by combining noise textures:
Video by Sam Debenham
A technique for combining noise to create a beautiful animated shaderRead More »
“Nodevember 2020” – the next challenge is coming from November 1 to 30 for amateurs and fans of procedural (node-) modeling and creation. The rules of the challenge are very simple – each participant creates one procedural material/object on a given topic each day with Blender exclusively using nodes. You can create whatever you want – models, meshes, materials, shaders, and even music, as long as they are procedural. Next, publish your created object on social networks with the #nodevember hashtag.
Webpage: nodevember.io
When fine-tuning the finished render in “Compositing”, sometimes it is necessary to refer to the pixels coordinates of the processed image, for example, to apply effects distributed over the entire width or height of the image.
We can get the distribution factor of coordinates along with the height or width of the rendered image using texture nodes.
How to get the render pixels coordinates in compositingRead More »
We can get a list of all available shader nodes by their type.
To start, add any object to the scene, for example, a cube, create material for it, and delete all nodes. Here, in this material, we will display all the shader nodes available in Blender.
In Blender 2.83 in the EEVEE render engine the “Additive” and “Multiply” modes that were present in Blender 2.80 were removed from the possible transparency blending modes.
But if you need to use these transparency blending modes in Blender 2.83, you can get them with nodes.
Blender EEVEE transparency blend modes – Multiply and AdditiveRead More »
Blender 3D add-on for converting material nodes into python source code and storing it in the library.