API

Counting AABB for object in Blender

For quick and rough checking of two objects geometry intersections, bounding objects are usually used – spheres or parallelograms in which all points of the object are inscribed. Bounding object intersections are often inaccurate, but they are very efficient in terms of speed. One of the types of bounding objects is AABB (Axis Aligned Bounding Box) – a parallelogram aligned with the global coordinate axes.

Fast synchronization objects visibility in the viewport and for rendering

When working with a complex scene with many objects, the synchronization of meshes visibility could be lost between the scene in the viewport area and the render. With just a few lines of code, we can quickly synchronize objects visibility in the viewport and on the final render.