5.0

Simplifying animation curves in Blender

There are cases, especially when importing from third-party packages, where animation curves in Blender become literally cluttered with numerous control points, most of which have little effect on the overall shape of the curve. Many points on a curve increases the complexity of the scene and complicates animation calculations. However, the number of points on animation curves can be easily reduced if necessary.

Switching the camera to walk/fly mode in Blender

Adjusting the camera position in Blender the usual way isn’t always convenient, especially in large, open scenes. For this reason, Blender offers the ability to switch the camera to “walk” or “fly” mode. In these modes, we can control the camera as if you were playing a first-person video game. The camera is moved using the arrow keys or the WASD keys familiar to computer gamers.

Quickly showing/hiding gizmos in Blender

Whether to use gizmos when working in Blender is a highly debated topic among 3D artists. However, even without using gizmos on a regular basis, there are times when “those arrows” could be very useful. If gizmos are hide by default in our Blender settings, we can write a simple script that will temporarily show and hide gizmos in the 3D viewport.