Blender add-on: Origin2
This Blender add-on allows you to quickly and easily move the center point of an object (origin) to the desired location.
This Blender add-on allows you to quickly and easily move the center point of an object (origin) to the desired location.
To fill a render image with a linear black and white gradient, for example, across the entire width of the image, in Blender’s Compositor, we can use the Gradient Texture node, or implement the gradient using several math nodes.
How to create a linear gradient in the sRGB color space in the Blender CompositorRead More »
Blender add-on template generator updated to version 1.15.0.
Last time, we wrote a small script to quickly move an object’s origin to the center of a selection. Now, we can perform this operation quickly, but we need to keep an additional area open with the script text. To avoid this inconvenience, we can turn our script into an add-on and assign it to a convenient key bind.
Moving origin to selection – wrapping to an add-onRead More »
Moving the center point of a mesh (the origin) to the current selection is one of the routine operations when modeling in Blender. However, there’s no base operator for this in Blender, and it usually has to be performed in several steps: moving the 3D cursor to the center of the selection, moving the origin to the 3D cursor, and then, if necessary, returning the 3D cursor to its original position. All these operations can be combined in a simple script and performed in a single click.
To convert any flat mesh to a Bezier curve, we need to perform several operations: first, convert the mesh to a curve, then convert its points to Bezier format (with “handles”), and, optionally, recalculate the number of control points to remove points that don’t affect the curves shape. All of this can be done in a single-click with the help of a simple script.
Sometimes it is useful to get summary information about scene objects in Blender in the form of a simple table, allowing us to quickly inspect the scene and identify objects that require further improvement. We can collect such statistics using a simple script.
When working with a mesh surrounded by other objects in a Blender scene, we often need to ensure that all other objects don’t obscure it and interfere with precise modeling. In this case, the easiest way is to enable object isolation mode (pressing the “/” key), which hides everything surrounding the object from the screen. However, sometimes we need to simultaneously work with the mesh and control and relate it to its surroundings. In these cases, the “ghost” mode is best suited—when all surrounding objects appear translucent and don’t interfere with our work, but still allow us to perceive and control the scale and position of the object in the scene.
We can assign additional custom properties to objects in Blender using the Blender Python API. Custom properties can be assigned to objects in the common way, using the “bpy.props” class objects, or by simply assigning the desired property to the object. However, while the first method immediately provides a set of controls for managing the property, such as maximum and minimum value constraints, default values, etc., the second method has no such defaults for the assigned property.
Making objects dynamic properties more controllableRead More »