Baking planet texture to equirectangular projection
Blender provides a great possibility for creating procedural textures and materials. In particular, in Blender, we can create interesting procedural textures for planets. However, Blender’s node system is not compatible with third-party renders and game engines, and procedurally generated textures need to be baked into an image.
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The simplest Inset Faces using Blender Geometry Nodes
The simplest “Inset Faces” operation – extruding polygons individually into themselves, can be done in Blender Geometry Nodes with just two nodes.
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Creating procedural gardening soil material
Creating procedural gardening soil material in Blender by Ryan King Art.
Blender 3.6 released
Blender version 3.6 has been released with a lot of interesting features.
This is another LTS version – a version that will be maintained in a stable state for several years.
Creating a link to a new socket of the Group Output node in Blender Geometry Nodes
By default, the Group Output node from Blender Geometry Nodes node tree, has two inputs. The first one, with index 0, is the base input for the geometry. The second input, with index 1, is virtual, used to create new inputs – when we connect a link to it, a new input of a certain type is automatically created on its place.
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Hiding objects in Blender using Python API
There are several modes in Blender for hiding objects: common hiding, hiding for all scenes and view layers, and hiding for render. Any of these modes can be enabled or disabled using the Blender Python API.
Moving mesh vertices in Edit mode
In order to move mesh vertices using the Blender Python API without leaving EDIT mode we need to use bmesh structure. With it, we can conveniently manipulate all the geometry of the object.
AABB collision
One of the simplest methods of pre-checking whether two objects intersect in space is to check collisions of their bounding objects, in particular AABB (Axis Aligned Bounding Box).