A small spring release from the Architectural Debris series!
Architectural Debris – DUST
The theme of various interior art objects (vases, figurines, candlesticks, mathematical figures) is very popular in the field of interior design, so an attempt was made to create a universal classification of such things in order to get a single semantic rating scale.
Two new modes were introduced to work separately, one for materials (easier to use) and the second – for node groups (for advanced shader making). In the “Material” mode, the entire material is stored and loaded. In the “NodeGroups” mode, everything works without changes, a separate node group is saved and loaded for the convinient creating complex shaders.
In the “NodeGroup” mode uploaded node group adds to the current open node group instead of the node tree root as before.
Experimental mode can be enabled/disabled in the add-on preferences.
Nutti, the author of the “fake-bpy-modules” project, has made the installation of the Blender Python API autocomplete modules through the pip platform. Pip installation is faster and easier, but sometimes we just need to copy the autocomplete modules to our project but now they are not included in the Nutti’s GitHub.
In Blender 2.8 the selection mode has been changed. The “select all” command is still mapped to pressing the “a” key, but the “deselect all” command in Blender 2.8 is now mapped to a double-click of the “a” key or to the “alt + a” key combination. However, it is easy to return the familiar selection mode from Blender 2.7 – selecting and deselecting all by pressing one “a” key.
To do this, in the “Preferences” window in the “Keymap” section type “object.select” in the search field. In the search results in the “Object mode” section in the line with “a” key snapping set the “Toggle” value to the “Action” parameter.
This will return the familiar selection in object mode.