Blender 2.80 release is scheduled for July

Blender 2.80 development plans from Blender Developers Blog:

  • The middle of May – the completion of the remaining features and finishing the user interface
  • The beginning of June – user documentation update
  • The middle of June – fixing of all critical errors
  • July – Blender 2.80 release
  • Blender 2.81 – 3 months after the release (patches and functional additions)

OpenGl – DirectX norma map converter node group in Blender

Normal maps are usually saved in one of the two most common formats: OpenGL or DirectX. Blender uses OpenGL specification. Trying to use normal maps saved in another format will result in the wrong visual effect. To convert normal maps to the desired format the “OpenGL – DirectX Normal Map Converter” node group from the BIS material library can be used.

The samples of use:

Continue reading “OpenGl – DirectX norma map converter node group in Blender”